Name | The War Game |
Players | 2-8 |
Type | Strategy |
Style | Action |
Complexity | Simple |
RNG to Strategy Ratio | 90%/10% |
Rating | ⭐⭐⭐⭐⭐⭐⭐⭐⭐ |
Rules | – |
Links | – |
The War game is the first game I made. It involves army miniatures that battle until there is one nation left standing. Unit types can defeat certain other unit types with d6 die rolls. Lowest number wins, and on even rolls attacker wins. Every round, each player picks up to 3 units in secret, and they are all revealed to do battle. Players may take an action to attack another unit until 1 player is left with units.
Unit Types:
x8 Infantry: defeats other infantry
x8 Vehicle: defeats other vehicles and infantry
x8 Mech: defeats other mechs, vehicles, and infantry
x8 Tank: defeats other tanks, mechs, vehicles, and infantry
x8 Aircraft: defeats all
x2 Boat: defeats all and can be defeated by all
x10 Offensive Powerup: enables a unit to attack any type
x10 Defensive Powerups: can take the place of damage
x4 Other powerups
Special Units
Arrowbutt: on equal rolls defense wins
Sailor: can act as a defensive powerup for boats
Driver: can act as a defensive powerup for vehicles
Buggy: can garrison 1 infantry unit
x2 Medical Truck: Can take the place of a killed unit
Bridge Tank: can place another unit on top of bridge tank to have 4 units in battle
Armored Transport: has 2 lives
Other Powerups
Missile: can destroy a unit with x3 uses
Marines Band: Can act as an offense and defense powerup at the same time
Quarter: can retreat all units in a battle
Parking meter: given to the last person after all units are chosen; may steal a unit from another player